![]() Interested media can either contact us ahead of time to set up demo/Q&A sessions, or just feel free to drop by Booth #2230 during the week.įurther information about Terraria: Otherworld – including a teaser trailer and the latest news on development can be found in the following locations: In addition, Re-Logic and Engine Software will be on-site at the upcoming Game Developers Conference (March 4-6 in San Francisco), showcasing Terraria: Otherworld – including a playable early demo version of the game. For now, keep a close eye on our Terraria: Otherworld website and social media accounts for news as it breaks. Interested gamers and media can look forward to further announcements on the future of Terraria: Otherworld – as well as other games in the Re-Logic portfolio – in the near future. We hope to share a lot more information and insight into the game and its development in the coming time and can’t wait to hear back what people think.” It is a different approach to a much loved game which is exciting and scary at the same time, but I am glad we can now share it with everyone. Ruud van de Moosdijk, Vice President of Development at Engine Software, expressed his excitement for the potential that this project possesses: “We are very excited about finally announcing Terraria: Otherworld. I cannot wait to see how it all turns out in the end, and I think all of our fans will be extremely pleased with the final result.” Terraria: Otherworld gives us the chance to play out those scenarios all at once. Expanding upon the immensely popular action-sandbox title Terraria, exploring what might have been, and approaching gameplay in a new direction Terraria: Otherworld represents a novel take on the Terraria experience.Īndrew “Redigit” Spinks, CEO of Re-Logic, noted that this has been a long-standing interest: “I’ve always wondered what other directions the Terraria concept could take – say a different gameplay focus or with a much larger budget behind it. What do you think about this unseen game? Give your vote! ( 2 votes, average: 5.00 out of 5)Ģ thoughts on “ Terraria: Otherworld ”Īfter teaming up over the past nearly three years on development of Terraria across PC and Console platforms, Re-Logic and Engine Software are pleased to formally announce a joint development venture that we hope will represent the next progression in the open world/sandbox arena: Terraria: Otherworld. Apparently the team had a “clear vision for this game”, but they were not able to implement it into a fun game. At first Re-Logic wanted to publish the game in 2016, but it was postponed and in 2017 Engine Software abandoned the project for unknown reasons.ĭevelopment was taken by Pipeworks, an internal team of Digital Bros Entertainment, but in 2018 Terraria: Otherworld was officially cancelled with an announce by Re-Logic. Terraria: Otherworld was in development for 3 years before being cancelled. They also wanted to add a level-up system for weapons, a quests system and new NPC telling the world lore. Their plan was to introduce more RPG and Tower Defense elements into the game, allowing players to build a defense system based on turrets and automatic weapons. Players would have been able to build special towers to purify the lands, but these towers could be attacked by dangerous creatures and buildings had to be protected. They retook the theme of fighting against the Corruption, but it would have been stronger than in the main game and could even corrupt other biomes such as dirt and snow. ![]() ![]() Terraria: Otherworld’s developers tried to keep players’ freedom intact following a non-linear story. The game would have new items, dresses, furnitures, places and enemies, such as the Crystal Archer. ![]() From the trailer we can see gameplay was similar to the original Terraria, but with new mechanics and a different graphic-style. In 2015 Re-Logic and Engine Software announced they were working on a spin-off called Terraria: Otherworld, set in an alternate reality of the same universe. The game let players to freely explore theirs worlds, dig tunnels, build buildings, crafting objects and fighting enemies. In 2011 Re-Logic (an indie software house founded by Andrew Spinks) released Terraria, a 2D sandbox adventure set in a world made by blocks and biomes. ![]()
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